Unofficial Paralives guide Cheats, skills, careers, roadmap Unofficial fan guide

Early Access triage

Paralives bug board for real reports.

Use this page to turn launch-week bug searches into useful evidence: isolate the system, test a clean save, record the version, and avoid deleting the proof before the issue is understood.

Symptom clusters

Search by what broke first.

Players do not know the underlying system. They search for loading, stuck Paras, FPS, Workshop, job panels, fire events, or relationship flow.

Launch and loading / High

Game hangs, slow loading, or save does not open.

First check: Test a fresh save before touching the main household.

Evidence goal: Separate a damaged save from a game-wide launch issue.

Live mode / Medium

Para gets stuck, action queue stalls, object interaction fails.

First check: Record the object, room, save age, and whether Workshop items are active.

Evidence goal: Identify whether the failure is pathing, object state, or a broader simulation stall.

Performance / Medium

Low FPS, jitter, fan noise, or Steam Deck discomfort.

First check: Capture platform, graphics settings, lot size, and current patch.

Evidence goal: Compare hardware pressure, lot complexity, and graphics settings.

Workshop / Medium

A downloaded build or CC item breaks after update.

First check: Disable one item at a time and retest in a clean save.

Evidence goal: Isolate a creator item from a base-game bug.

Jobs and UI / Medium

Career, workday, or panel state appears stuck.

First check: Reload once, then test the same job flow in a fresh save before using debug-style commands.

Evidence goal: Know whether the UI panel is stuck or the underlying career state is broken.

Fire and emergency events / High

Fire, appliance, or emergency state damages a household or cannot be cleared.

First check: Record the object and room before clearing the state or using a command.

Evidence goal: Preserve enough context to report the trigger.

Family and relationship flow / Low

Relationship, pregnancy, household, or move-in flow is unclear or inconsistent.

First check: Document relationship status, selected Parafolk, interaction path, and whether the option disappears after reload.

Evidence goal: Separate missing tutorial clarity from a reproducible interaction bug.

Field checklist

Make every report reproducible.

Each bug cluster now has report fields. This is the minimum data we should collect before writing a "fix" paragraph.

AreaSeverityFields to captureWhy it matters
Launch and loading High platformbuild versionsave agelast action before hang Separate a damaged save from a game-wide launch issue.
Live mode Medium lot typeobject nameactive actionWorkshop items enabled Identify whether the failure is pathing, object state, or a broader simulation stall.
Performance Medium CPU/GPURAMresolutionquality settingslot size Compare hardware pressure, lot complexity, and graphics settings.
Workshop Medium item URLcreatorinstall dategame patchclean-save result Isolate a creator item from a base-game bug.
Jobs and UI Medium careerworkday statepanel textreload result Know whether the UI panel is stuck or the underlying career state is broken.
Fire and emergency events High object nameroomactions before eventscreenshot or clip Preserve enough context to report the trigger.
Family and relationship flow Low relationship statusselected Parasinteraction pathreload result Separate missing tutorial clarity from a reproducible interaction bug.

Copyable structure

Bug report template.

  1. Game version and platform
  2. Save age and whether the issue repeats in a fresh save
  3. Exact action before the bug appeared
  4. Screenshot or short clip
  5. Workshop items enabled or disabled
  6. Steps already tried

Highest

Official sources

Release status, roadmap, platforms, system requirements, patch notes

Medium

Community sources

Bug patterns, Workshop friction, performance reports, new-player questions

Needs attribution

Reference sources

Skills, needs, vibes, town terms, wiki-style explainers