Art
A clean route for painters, designers, and visual storytellers.
Workplace: Creative workplace
Status: Reported Early Access career
Careers guide
Careers matter because they give daily life a rhythm: where a Para goes, what skill makes sense, how the household earns money, and what kind of story the save is trying to tell.
Career list
Each career gets a workplace theme, a skill fit, and a player-facing reason to use it.
A clean route for painters, designers, and visual storytellers.
Workplace: Creative workplace
Status: Reported Early Access career
Works for family saves, school-focused stories, and community-minded Paras.
Workplace: School or learning venue
Status: Reported Early Access career
A straightforward career for active Paras and challenge founders.
Workplace: Gym or training venue
Status: Reported Early Access career
Useful for cooking saves, service stories, and money progression.
Workplace: Restaurant or kitchen venue
Status: Reported Early Access career
Strong fit for care-focused households and serious roleplay saves.
Workplace: Clinic or care venue
Status: Reported Early Access career
Best for practical Paras, repair stories, and working-class challenge starts.
Workplace: Town services
Status: Reported Early Access career
A broad workplace path for ambitious Paras and household income planning.
Workplace: Office venue
Status: Reported Early Access career
Good for performers, creative couples, and nightlife stories.
Workplace: Music venue
Status: Reported Early Access career
A natural route for knowledge-focused Paras and long-term progression.
Workplace: Lab or research venue
Status: Reported Early Access career
Useful for early money, town stories, and everyday roleplay.
Workplace: Public service venue
Status: Reported Early Access career
A high-interest route for players asking about modern work and computer skills.
Workplace: Tech office
Status: Reported Early Access career
Save planning
For challenge and legacy content, careers are more useful when grouped by story style rather than listed alphabetically.
Art / Music
Best for players who want studios, performances, creative apartments, and character-driven saves.
Education / Healthcare / Service
Good for family saves, social stories, and ParaFolk who are tied to the town around them.
Maintenance / Management / Science / Software development
Useful for money planning, work-focused households, offices, labs, and repair-heavy play.
Fitness / Food
Straightforward routes for active saves, cooking stories, starter money, and community venues.
Reference table
Use this when building a money route, a challenge founder, or a household with multiple working adults.
| Career | Skill fit | Workplace | Best for |
|---|---|---|---|
| Art | Art | Creative workplace | A clean route for painters, designers, and visual storytellers. |
| Education | Science / Social play | School or learning venue | Works for family saves, school-focused stories, and community-minded Paras. |
| Fitness | Fitness | Gym or training venue | A straightforward career for active Paras and challenge founders. |
| Food | Food | Restaurant or kitchen venue | Useful for cooking saves, service stories, and money progression. |
| Healthcare | Science / Social play | Clinic or care venue | Strong fit for care-focused households and serious roleplay saves. |
| Maintenance | Repair | Town services | Best for practical Paras, repair stories, and working-class challenge starts. |
| Management | Technology / Social play | Office venue | A broad workplace path for ambitious Paras and household income planning. |
| Music | Music | Music venue | Good for performers, creative couples, and nightlife stories. |
| Science | Science | Lab or research venue | A natural route for knowledge-focused Paras and long-term progression. |
| Service | Food / Social play | Public service venue | Useful for early money, town stories, and everyday roleplay. |
| Software development | Technology | Tech office | A high-interest route for players asking about modern work and computer skills. |