Unofficial Paralives guide Cheats, skills, careers, roadmap Unofficial fan guide

Console command desk

Paralives cheats and console commands.

Browse 99 reported Paralives console commands across money, needs, skills, jobs, pregnancy, aging, fire, mail, build, recovery, debug, performance, and fun categories. Copy your save first, then verify the command in your current Early Access build.

Before typing

Use Paralives cheats without wrecking your save.

Most commands change household money, Para state, time, jobs, or object state. Treat them like save-editing tools, not harmless buttons.

1. Copy

Duplicate the save

Use a separate household or copied save before changing money, needs, jobs, or world state.

2. Verify

Record the build

Keep the Steam build date, game version, platform, and command source with the test.

3. Test

Change one thing

Run one command at a time, then capture before/after screenshots or notes.

4. Roll back

Know the escape route

Document whether the command is reversible, harmless, or likely to hide a bug report.

Command ledger

Paralives cheat command list.

Use the category jump links to move through money, time, character, needs, careers, pregnancy, fire, build, recovery, and performance commands.

8 commands

Money and bills

CommandWhat it doesSafe useRiskStatus
PIGGYBANK Adds a small cash grant to the active household. Quickly test low-cost furniture, starter layouts, or a bill recovery scenario. Medium Reported
MAKEITRAIN Adds a larger household money grant. Build-mode budget testing after copying the save. Medium Reported
JACKPOT Adds a high-value money grant. Stress-test expensive houses, object placement, and renovation paths. Medium Reported
LOTTERY Adds a random amount of money. Use only in a copied save because the result is intentionally unpredictable. Medium Reported
PAYDAY Pays money based on the selected Para's job income. Check career-pay behavior or recover from a missed work payout. Medium Reported
PRINTMONEY <amount> Adds the amount of Paradimes you enter. Precise build-budget tests when you need one specific balance change. Medium Reported
SETMONEY <amount> Sets the household balance to the exact amount you enter. Reset a copied household to a known budget before testing. High Reported
CLEARBILLS Clears pending household bills. Recover a test save after bill-related bugs or repeated billing loops. Medium Reported

4 commands

Time and world

CommandWhat it doesSafe useRiskStatus
ADVANCEHOUR Moves the game clock forward by one in-game hour. Test time-sensitive events without sleeping through a full day. Medium Reported
ADVANCEDAY Moves the game forward by a full day. Check next-day jobs, bills, newspapers, and scheduled household behavior. High Reported
SETHOUR <hour> Sets the current hour to the value you enter. Reproduce a bug that happens at a specific time of day. High Reported
SKIPTO5MINUTESBEFOREWORK Fast-forwards close to the selected Para's work shift. Test commute, job-start, and workday transition bugs. High Reported

15 commands

Character and household

CommandWhat it doesSafe useRiskStatus
EDITCHARACTER Reopens character editing for the active household. Fix appearance or test ParaMaker changes in a copied save. Medium Reported
ADDSELECTEDCHARACTERSTOHOUSEHOLD Moves selected Paras into the current household. Test household membership bugs or NPC move-in cases. High Reported
CREATECHARACTER <model> Spawns a Para from a model name or identifier. Debug missing NPCs or test character templates away from a main save. High Reported
KICKCURRENTHOUSEHOLDINTONEWHOUSEHOLD Splits the current household into a new household. Only use after copying the save; household splitting can change many records. High Reported
KICKSELECTEDCHARACTERSFROMHOUSEHOLD Removes selected Paras from the active household. Test broken move-out states in a disposable save. High Reported
SHOWCHARACTERRELATIONSHIPS Prints relationship data for the selected Para. Investigate romance, friendship, or family-state issues before changing them. Low Reported
PRINTAGE Shows the selected Para's age value. Confirm age before using any aging command. Low Reported
SETAGE <age> Sets the selected Para to a specific age value. Age-state testing only; keep a backup before forcing life-stage data. High Reported
SHOWSTATUSEFFECTS Lists current status effects on the selected Para. Check emotion, buff, or illness states before clearing anything. Low Reported
CLEARSTATUSEFFECTS Clears status effects from the selected Para. Use after documenting the exact stuck effect. Medium Reported
CLEARSTATUSEFFECTSONALLCHARACTERS Clears status effects from all Paras. World-wide cleanup in a copied save, not a first response to a bug. High Reported
CLEARWANTCOOLDOWNS Resets Want cooldowns so new Wants can appear sooner. Test Want generation after recording the previous state. Medium Reported
COMPLETECURRENTWANTS Marks current Wants as completed. Debug a stuck Want or test reward behavior in a copy. Medium Reported
GAINSTORYCARD Grants a Story Card. Test story-card prompts or missing-card situations. Medium Reported
LEARNALLSKINS <category> Unlocks learnable skins for the category you enter. Cosmetic or recipe-style unlock testing in a copied save. Medium Reported

11 commands

Needs and skills

CommandWhat it doesSafe useRiskStatus
SHOWNEEDS Prints the selected Para's current need values. Inspect needs before changing hunger, energy, hygiene, or social state. Low Reported
SETNEED <need> <value> Sets a named need to the value you enter. Reproduce need bugs with one controlled value change. Medium Reported
CHANGENEED <need> <value> Raises a need by a chosen amount. Small controlled adjustments while testing interactions. Medium Reported
DECAYNEED <need> <value> Reduces a need by a chosen amount. Test low-need behavior without waiting for natural decay. Medium Reported
RELIEFNEED <need> Fills one named need. Recover one stuck need after documenting the bug. Medium Reported
RELIEFALLNEEDS Fills all needs for the selected Para. Emergency recovery after saving a copy. Medium Reported
RELIEFALLNEEDSOFALLCHARACTERS Fills needs for every Para. World-wide recovery only after recording the original issue. High Reported
LEVELUPSKILL <skill> Adds one level to a named skill. Test skill gates or career requirements in a copied household. Medium Reported
SETSKILLLEVEL <skill> <level> Sets a named skill to a specific level. Controlled skill testing when one exact level is needed. Medium Reported
LEVELUPPERSONALITY Raises the selected Para's personality level. Test personality progression away from your main household. Medium Reported
RESETPERSONALITY Resets personality progression and choices. Only use when you intentionally want to rebuild a Para's personality path. High Reported

7 commands

Careers and jobs

CommandWhat it doesSafe useRiskStatus
ADDVACATIONDAY Adds a vacation day to the selected Para's job. Test leave balances or recover from a vacation-day bug. Medium Reported
CLEARALLOCCUPATIONS Removes all occupations from the selected Para. Use only in a copied save when a job state is badly stuck. High Reported
ADDSTRIKETOOCCUPATIONS Adds a disciplinary strike to the selected Para's jobs. Test strike behavior without changing a main career file. High Reported
CLEARSTRIKES Clears disciplinary strikes. Recover or test job-strike state after copying the save. Medium Reported
ENDWORKDAY Ends the workday and resolves job results. Debug a workday that will not finish naturally. High Reported
PRINTALLOCCUPATIONS Prints occupation information. Inspect job state before changing or clearing it. Low Reported
PRINTALLPOSSIBLEEXTRASFOROCCUPATION Lists extra options or perks for an occupation. Research career configuration before using job-editing commands. Low Reported

10 commands

Pregnancy and aging

CommandWhat it doesSafe useRiskStatus
GETPREGNANT Forces pregnancy on the selected Para. Test pregnancy state only in a disposable save. High Reported
GIVEBIRTH Triggers birth when the selected Para is pregnant. Debug pregnancy progression after recording the prior state. High Reported
MAKEBABIES <n> Creates baby outcomes for selected Paras using the number entered. Test one, twin, or triplet outcomes in a copied save. High Reported
PREGNANTSTATUS Prints pregnancy state for the selected Para. Check pregnancy data before forcing birth or changing state. Low Reported
NEXTLIFESTAGE Moves the selected Para forward one life stage. Age progression testing after backing up the household. High Reported
PREVIOUSLIFESTAGE Moves the selected Para back one life stage. Use only for controlled age-state testing. High Reported
NEXTGROWTHSPURT Moves to the next growth-spurt step within a life stage. Teen or growth-step testing in a copied save. High Reported
PREVIOUSGROWTHSPURT Moves back one growth-spurt step. Only use when debugging growth-step behavior. High Reported
KILLCHARACTER Kills the selected Para. Avoid on a main save; this is destructive gameplay state. High Reported
REVIVEALLSELECTEDCHARACTERS Revives selected Paras. Recovery test only after documenting what killed the Para. High Reported

11 commands

Fire, mail, and items

CommandWhat it doesSafe useRiskStatus
EXTINGUISHALLFIRES Puts out all active fires. Emergency recovery after recording where the fire started. Medium Reported
EXTINGUISHSELECTEDCHARACTERSONFIRE Puts out selected Paras who are burning. Save a Para after capturing bug evidence. Medium Reported
SETITEMONFIRE Sets the targeted item on fire. Fire-system testing only in a copied lot. High Reported
SETSELECTEDCHARACTERSONFIRE Sets selected Paras on fire. Avoid unless you are deliberately testing fire behavior. High Reported
SETITEMSTATE <state> <value> Forces a specific item state. Object-state debugging after recording the current object and state. High Reported
REPAIRALLITEMS Repairs broken items. Recover from broken-object loops after documenting the affected object. Medium Reported
UNSPOILALLITEMS Removes spoiled state from food items. Cleanup command after food-state testing. Medium Reported
DELETEALLNEWSPAPERISSUES Deletes newspaper issues. Clear repeated newspaper clutter in a copied household. Medium Reported
GENERATENEWSPAPER Creates a newspaper issue. Test newspaper delivery or missing-newspaper bugs. Medium Reported
GENERATEMAIL Generates queued mail. Test mailbox and delivery flow. Medium Reported
RESETMAILBOX Resets mailbox contents. Recover mailbox loops only after noting what was stuck. Medium Reported

11 commands

Build and performance

CommandWhat it doesSafe useRiskStatus
TOGGLEEDITTOWN Toggles town-editing mode. Experimental lot and town-layout testing in a copied world. High Reported
BENCHMARKFPS Runs a short FPS benchmark. Compare performance before and after changing graphics settings. Low Reported
CAPFPS <n> Caps the framerate to the number entered. Reduce stutter or laptop heat during testing. Low Reported
FPS Displays or prints current framerate. Quick performance check before filing a low-FPS report. Low Reported
FULLSCREEN Switches the game to fullscreen mode. Test display-mode issues. Low Reported
WINDOWED Switches the game to windowed mode. Recover from fullscreen or monitor switching problems. Low Reported
RESOLUTION Shows current screen resolution. Check resolution before changing display settings. Low Reported
SETRESOLUTION <WxH> Sets display resolution, such as 1920x1080. Recover display issues or test performance at fixed resolutions. Medium Reported
SHADOWDISTANCE Displays or changes shadow distance. Performance testing on lower-end hardware. Low Reported
VSYNC Reads or changes VSync behavior. Diagnose tearing, input lag, or framerate lock problems. Low Reported
STARTTOWNBENCHMARKSTORYBOARD Runs a town benchmark sequence. Stress-test town performance after graphics or mod changes. Low Reported

17 commands

Recovery and debug

CommandWhat it doesSafe useRiskStatus
HELP Prints available console commands. Always run this first after a patch to check current names. Low Reported
ALIASES Lists command aliases. Find alternate command names before assuming a guide is wrong. Low Reported
CLEAR Clears the console window. Clean the console before taking a screenshot of new output. Low Reported
SAVE Saves the current game. Use after confirming a copied save is stable. Medium Reported
ZIPSAVEFILE Creates a zipped copy of the current save file. Prepare a save file for bug reporting. Low Reported
UNSTUCK Moves the selected Para back to valid navigation space. Use after normal cancel/reload/move-object recovery fails. Medium Reported
UNSTUCKALL Moves all Paras back to valid navigation space. World-wide stuck recovery in a copied save. High Reported
SHOWCURRENTCHARACTERGUID Prints the selected character identifier. Attach exact character info to a bug report. Low Reported
CANCELALLCHARACTERSINTERACTIONS Cancels queued interactions for all Paras. Recover from world-wide queue problems after documenting the issue. High Reported
CANCELALLHOUSEHOLDINTERACTIONS Cancels queued interactions in the active household. Clear household action queues when normal canceling fails. Medium Reported
CANCELSELECTEDCHARACTERSINTERACTIONS Cancels queued interactions for selected Paras. Smallest recovery scope for stuck action queues. Medium Reported
DELETESELECTEDCHARACTERSINTERACTIONS Deletes selected Paras' queued interactions. Stronger than canceling; use only after a copy and screenshot. High Reported
QUITTOMAINMENU Returns to the main menu. Exit a test session quickly after saving or copying evidence. Low Reported
RAGEQUIT Immediately quits the game. Avoid unless you intentionally want a hard exit from a test. High Reported
SCHEDULE <cheat> Runs a command repeatedly on a schedule. Advanced debugging only; stop it when the test is done. High Reported
STOP Stops a scheduled command. Pair with SCHEDULE so repeated commands do not keep running. Low Reported
RESETMUSEUMDONATIONS Resets museum donation tracking. Use only when testing museum donation states. Medium Reported

5 commands

Fun and experimental

CommandWhat it doesSafe useRiskStatus
BEAR Prints a bear-style console response. Harmless console test. Low Reported
EIGHTBALL Prints a magic-eight-ball style reply. Harmless console test. Low Reported
HOTEL Prints a joke response. Harmless console test. Low Reported
RANDOMIZEALLDEFORMATIONS Randomizes Para body/face deformation sliders. Only use in a disposable save or ParaMaker test. High Reported
SPIN <percent> Runs a percentage-chance console roll. Fun or testing-only command with no guide-critical use. Low Reported

Source confidence

Where these cheat notes come from.

Competitor command lists are useful discovery inputs, but this page keeps reported commands separate from in-game confirmation. Official and community sources are still needed for version-specific proof.

Highest

Official sources

  • Release status
  • roadmap
  • platforms
  • system requirements
  • patch notes

Medium

Community sources

  • Bug patterns
  • Workshop friction
  • performance reports
  • new-player questions

Needs attribution

Reference sources

  • Skills
  • needs
  • vibes
  • town terms
  • wiki-style explainers

Common command targets

Most players start with money, needs, or unstuck fixes.

  1. Use HELP first to confirm the command list in your build.
  2. Use money commands only in copied saves when testing houses or bills.
  3. Use need and skill commands one at a time so you know what changed.
  4. Use recovery commands after normal cancel, reload, and move-object fixes fail.

FAQ

Paralives cheats FAQ.

Short answers for players who only need the console shortcut, save-safety rule, and whether trainer downloads are worth trusting.

Are Paralives cheats confirmed?

This page lists reported command names and marks them conservatively. Run HELP in your current build and test in a copied save before treating any command as confirmed.

What should players do before trying a command?

Copy the save, record the game version, test in a disposable household, and keep a screenshot of the command result.

Should we publish trainer downloads?

No. Cheat trainer and free-money downloads are high-risk for malware and should not be promoted on this site.

What makes a command ready to publish?

A ready command needs syntax, effect, tested version, source URL or proof, risk level, and a rollback note.