1. Copy
Duplicate the save
Use a separate household or copied save before changing money, needs, jobs, or world state.
Console command desk
Browse 99 reported Paralives console commands across money, needs, skills, jobs, pregnancy, aging, fire, mail, build, recovery, debug, performance, and fun categories. Copy your save first, then verify the command in your current Early Access build.
Before typing
Most commands change household money, Para state, time, jobs, or object state. Treat them like save-editing tools, not harmless buttons.
1. Copy
Use a separate household or copied save before changing money, needs, jobs, or world state.
2. Verify
Keep the Steam build date, game version, platform, and command source with the test.
3. Test
Run one command at a time, then capture before/after screenshots or notes.
4. Roll back
Document whether the command is reversible, harmless, or likely to hide a bug report.
Command ledger
Use the category jump links to move through money, time, character, needs, careers, pregnancy, fire, build, recovery, and performance commands.
8 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
PIGGYBANK | Adds a small cash grant to the active household. | Quickly test low-cost furniture, starter layouts, or a bill recovery scenario. | Medium | Reported |
MAKEITRAIN | Adds a larger household money grant. | Build-mode budget testing after copying the save. | Medium | Reported |
JACKPOT | Adds a high-value money grant. | Stress-test expensive houses, object placement, and renovation paths. | Medium | Reported |
LOTTERY | Adds a random amount of money. | Use only in a copied save because the result is intentionally unpredictable. | Medium | Reported |
PAYDAY | Pays money based on the selected Para's job income. | Check career-pay behavior or recover from a missed work payout. | Medium | Reported |
PRINTMONEY <amount> | Adds the amount of Paradimes you enter. | Precise build-budget tests when you need one specific balance change. | Medium | Reported |
SETMONEY <amount> | Sets the household balance to the exact amount you enter. | Reset a copied household to a known budget before testing. | High | Reported |
CLEARBILLS | Clears pending household bills. | Recover a test save after bill-related bugs or repeated billing loops. | Medium | Reported |
4 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
ADVANCEHOUR | Moves the game clock forward by one in-game hour. | Test time-sensitive events without sleeping through a full day. | Medium | Reported |
ADVANCEDAY | Moves the game forward by a full day. | Check next-day jobs, bills, newspapers, and scheduled household behavior. | High | Reported |
SETHOUR <hour> | Sets the current hour to the value you enter. | Reproduce a bug that happens at a specific time of day. | High | Reported |
SKIPTO5MINUTESBEFOREWORK | Fast-forwards close to the selected Para's work shift. | Test commute, job-start, and workday transition bugs. | High | Reported |
15 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
EDITCHARACTER | Reopens character editing for the active household. | Fix appearance or test ParaMaker changes in a copied save. | Medium | Reported |
ADDSELECTEDCHARACTERSTOHOUSEHOLD | Moves selected Paras into the current household. | Test household membership bugs or NPC move-in cases. | High | Reported |
CREATECHARACTER <model> | Spawns a Para from a model name or identifier. | Debug missing NPCs or test character templates away from a main save. | High | Reported |
KICKCURRENTHOUSEHOLDINTONEWHOUSEHOLD | Splits the current household into a new household. | Only use after copying the save; household splitting can change many records. | High | Reported |
KICKSELECTEDCHARACTERSFROMHOUSEHOLD | Removes selected Paras from the active household. | Test broken move-out states in a disposable save. | High | Reported |
SHOWCHARACTERRELATIONSHIPS | Prints relationship data for the selected Para. | Investigate romance, friendship, or family-state issues before changing them. | Low | Reported |
PRINTAGE | Shows the selected Para's age value. | Confirm age before using any aging command. | Low | Reported |
SETAGE <age> | Sets the selected Para to a specific age value. | Age-state testing only; keep a backup before forcing life-stage data. | High | Reported |
SHOWSTATUSEFFECTS | Lists current status effects on the selected Para. | Check emotion, buff, or illness states before clearing anything. | Low | Reported |
CLEARSTATUSEFFECTS | Clears status effects from the selected Para. | Use after documenting the exact stuck effect. | Medium | Reported |
CLEARSTATUSEFFECTSONALLCHARACTERS | Clears status effects from all Paras. | World-wide cleanup in a copied save, not a first response to a bug. | High | Reported |
CLEARWANTCOOLDOWNS | Resets Want cooldowns so new Wants can appear sooner. | Test Want generation after recording the previous state. | Medium | Reported |
COMPLETECURRENTWANTS | Marks current Wants as completed. | Debug a stuck Want or test reward behavior in a copy. | Medium | Reported |
GAINSTORYCARD | Grants a Story Card. | Test story-card prompts or missing-card situations. | Medium | Reported |
LEARNALLSKINS <category> | Unlocks learnable skins for the category you enter. | Cosmetic or recipe-style unlock testing in a copied save. | Medium | Reported |
11 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
SHOWNEEDS | Prints the selected Para's current need values. | Inspect needs before changing hunger, energy, hygiene, or social state. | Low | Reported |
SETNEED <need> <value> | Sets a named need to the value you enter. | Reproduce need bugs with one controlled value change. | Medium | Reported |
CHANGENEED <need> <value> | Raises a need by a chosen amount. | Small controlled adjustments while testing interactions. | Medium | Reported |
DECAYNEED <need> <value> | Reduces a need by a chosen amount. | Test low-need behavior without waiting for natural decay. | Medium | Reported |
RELIEFNEED <need> | Fills one named need. | Recover one stuck need after documenting the bug. | Medium | Reported |
RELIEFALLNEEDS | Fills all needs for the selected Para. | Emergency recovery after saving a copy. | Medium | Reported |
RELIEFALLNEEDSOFALLCHARACTERS | Fills needs for every Para. | World-wide recovery only after recording the original issue. | High | Reported |
LEVELUPSKILL <skill> | Adds one level to a named skill. | Test skill gates or career requirements in a copied household. | Medium | Reported |
SETSKILLLEVEL <skill> <level> | Sets a named skill to a specific level. | Controlled skill testing when one exact level is needed. | Medium | Reported |
LEVELUPPERSONALITY | Raises the selected Para's personality level. | Test personality progression away from your main household. | Medium | Reported |
RESETPERSONALITY | Resets personality progression and choices. | Only use when you intentionally want to rebuild a Para's personality path. | High | Reported |
7 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
ADDVACATIONDAY | Adds a vacation day to the selected Para's job. | Test leave balances or recover from a vacation-day bug. | Medium | Reported |
CLEARALLOCCUPATIONS | Removes all occupations from the selected Para. | Use only in a copied save when a job state is badly stuck. | High | Reported |
ADDSTRIKETOOCCUPATIONS | Adds a disciplinary strike to the selected Para's jobs. | Test strike behavior without changing a main career file. | High | Reported |
CLEARSTRIKES | Clears disciplinary strikes. | Recover or test job-strike state after copying the save. | Medium | Reported |
ENDWORKDAY | Ends the workday and resolves job results. | Debug a workday that will not finish naturally. | High | Reported |
PRINTALLOCCUPATIONS | Prints occupation information. | Inspect job state before changing or clearing it. | Low | Reported |
PRINTALLPOSSIBLEEXTRASFOROCCUPATION | Lists extra options or perks for an occupation. | Research career configuration before using job-editing commands. | Low | Reported |
10 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
GETPREGNANT | Forces pregnancy on the selected Para. | Test pregnancy state only in a disposable save. | High | Reported |
GIVEBIRTH | Triggers birth when the selected Para is pregnant. | Debug pregnancy progression after recording the prior state. | High | Reported |
MAKEBABIES <n> | Creates baby outcomes for selected Paras using the number entered. | Test one, twin, or triplet outcomes in a copied save. | High | Reported |
PREGNANTSTATUS | Prints pregnancy state for the selected Para. | Check pregnancy data before forcing birth or changing state. | Low | Reported |
NEXTLIFESTAGE | Moves the selected Para forward one life stage. | Age progression testing after backing up the household. | High | Reported |
PREVIOUSLIFESTAGE | Moves the selected Para back one life stage. | Use only for controlled age-state testing. | High | Reported |
NEXTGROWTHSPURT | Moves to the next growth-spurt step within a life stage. | Teen or growth-step testing in a copied save. | High | Reported |
PREVIOUSGROWTHSPURT | Moves back one growth-spurt step. | Only use when debugging growth-step behavior. | High | Reported |
KILLCHARACTER | Kills the selected Para. | Avoid on a main save; this is destructive gameplay state. | High | Reported |
REVIVEALLSELECTEDCHARACTERS | Revives selected Paras. | Recovery test only after documenting what killed the Para. | High | Reported |
11 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
EXTINGUISHALLFIRES | Puts out all active fires. | Emergency recovery after recording where the fire started. | Medium | Reported |
EXTINGUISHSELECTEDCHARACTERSONFIRE | Puts out selected Paras who are burning. | Save a Para after capturing bug evidence. | Medium | Reported |
SETITEMONFIRE | Sets the targeted item on fire. | Fire-system testing only in a copied lot. | High | Reported |
SETSELECTEDCHARACTERSONFIRE | Sets selected Paras on fire. | Avoid unless you are deliberately testing fire behavior. | High | Reported |
SETITEMSTATE <state> <value> | Forces a specific item state. | Object-state debugging after recording the current object and state. | High | Reported |
REPAIRALLITEMS | Repairs broken items. | Recover from broken-object loops after documenting the affected object. | Medium | Reported |
UNSPOILALLITEMS | Removes spoiled state from food items. | Cleanup command after food-state testing. | Medium | Reported |
DELETEALLNEWSPAPERISSUES | Deletes newspaper issues. | Clear repeated newspaper clutter in a copied household. | Medium | Reported |
GENERATENEWSPAPER | Creates a newspaper issue. | Test newspaper delivery or missing-newspaper bugs. | Medium | Reported |
GENERATEMAIL | Generates queued mail. | Test mailbox and delivery flow. | Medium | Reported |
RESETMAILBOX | Resets mailbox contents. | Recover mailbox loops only after noting what was stuck. | Medium | Reported |
11 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
TOGGLEEDITTOWN | Toggles town-editing mode. | Experimental lot and town-layout testing in a copied world. | High | Reported |
BENCHMARKFPS | Runs a short FPS benchmark. | Compare performance before and after changing graphics settings. | Low | Reported |
CAPFPS <n> | Caps the framerate to the number entered. | Reduce stutter or laptop heat during testing. | Low | Reported |
FPS | Displays or prints current framerate. | Quick performance check before filing a low-FPS report. | Low | Reported |
FULLSCREEN | Switches the game to fullscreen mode. | Test display-mode issues. | Low | Reported |
WINDOWED | Switches the game to windowed mode. | Recover from fullscreen or monitor switching problems. | Low | Reported |
RESOLUTION | Shows current screen resolution. | Check resolution before changing display settings. | Low | Reported |
SETRESOLUTION <WxH> | Sets display resolution, such as 1920x1080. | Recover display issues or test performance at fixed resolutions. | Medium | Reported |
SHADOWDISTANCE | Displays or changes shadow distance. | Performance testing on lower-end hardware. | Low | Reported |
VSYNC | Reads or changes VSync behavior. | Diagnose tearing, input lag, or framerate lock problems. | Low | Reported |
STARTTOWNBENCHMARKSTORYBOARD | Runs a town benchmark sequence. | Stress-test town performance after graphics or mod changes. | Low | Reported |
17 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
HELP | Prints available console commands. | Always run this first after a patch to check current names. | Low | Reported |
ALIASES | Lists command aliases. | Find alternate command names before assuming a guide is wrong. | Low | Reported |
CLEAR | Clears the console window. | Clean the console before taking a screenshot of new output. | Low | Reported |
SAVE | Saves the current game. | Use after confirming a copied save is stable. | Medium | Reported |
ZIPSAVEFILE | Creates a zipped copy of the current save file. | Prepare a save file for bug reporting. | Low | Reported |
UNSTUCK | Moves the selected Para back to valid navigation space. | Use after normal cancel/reload/move-object recovery fails. | Medium | Reported |
UNSTUCKALL | Moves all Paras back to valid navigation space. | World-wide stuck recovery in a copied save. | High | Reported |
SHOWCURRENTCHARACTERGUID | Prints the selected character identifier. | Attach exact character info to a bug report. | Low | Reported |
CANCELALLCHARACTERSINTERACTIONS | Cancels queued interactions for all Paras. | Recover from world-wide queue problems after documenting the issue. | High | Reported |
CANCELALLHOUSEHOLDINTERACTIONS | Cancels queued interactions in the active household. | Clear household action queues when normal canceling fails. | Medium | Reported |
CANCELSELECTEDCHARACTERSINTERACTIONS | Cancels queued interactions for selected Paras. | Smallest recovery scope for stuck action queues. | Medium | Reported |
DELETESELECTEDCHARACTERSINTERACTIONS | Deletes selected Paras' queued interactions. | Stronger than canceling; use only after a copy and screenshot. | High | Reported |
QUITTOMAINMENU | Returns to the main menu. | Exit a test session quickly after saving or copying evidence. | Low | Reported |
RAGEQUIT | Immediately quits the game. | Avoid unless you intentionally want a hard exit from a test. | High | Reported |
SCHEDULE <cheat> | Runs a command repeatedly on a schedule. | Advanced debugging only; stop it when the test is done. | High | Reported |
STOP | Stops a scheduled command. | Pair with SCHEDULE so repeated commands do not keep running. | Low | Reported |
RESETMUSEUMDONATIONS | Resets museum donation tracking. | Use only when testing museum donation states. | Medium | Reported |
5 commands
| Command | What it does | Safe use | Risk | Status |
|---|---|---|---|---|
BEAR | Prints a bear-style console response. | Harmless console test. | Low | Reported |
EIGHTBALL | Prints a magic-eight-ball style reply. | Harmless console test. | Low | Reported |
HOTEL | Prints a joke response. | Harmless console test. | Low | Reported |
RANDOMIZEALLDEFORMATIONS | Randomizes Para body/face deformation sliders. | Only use in a disposable save or ParaMaker test. | High | Reported |
SPIN <percent> | Runs a percentage-chance console roll. | Fun or testing-only command with no guide-critical use. | Low | Reported |
Source confidence
Competitor command lists are useful discovery inputs, but this page keeps reported commands separate from in-game confirmation. Official and community sources are still needed for version-specific proof.
Highest
Medium
Needs attribution
Common command targets
HELP first to confirm the command list in your build.FAQ
Short answers for players who only need the console shortcut, save-safety rule, and whether trainer downloads are worth trusting.
This page lists reported command names and marks them conservatively. Run HELP in your current build and test in a copied save before treating any command as confirmed.
Copy the save, record the game version, test in a disposable household, and keep a screenshot of the command result.
No. Cheat trainer and free-money downloads are high-risk for malware and should not be promoted on this site.
A ready command needs syntax, effect, tested version, source URL or proof, risk level, and a rollback note.